Publisher: Parker Brothers (1980) and Face 2 Face Games (2007)
Ages: 10+ (according to the box, but I would go as low as you could where the child could add the numbers 1-6 together)
Can't Stop Rules: http://files.boardgamegeek.com/file/download/n6j5agldx/CantStopRules.pdf?
We found this copy at a thrift store; it very well could have been the best $1 we have spent.
There are a few things we like about this game:
- Durability - short of stepping on it, the game board and pieces are sturdy
- Educational Value - If there is one thing we like as much as science in the One Zillion Games house, it's MATH! Can't Stop has addition (and not just any addition - quick addition), multiple permutations, and probability.
- Fun - We love it. The "gamble" of seeing how far you can risk it before it all comes crumbling down, rivals Pass the Pigs and Farkle.
With the above roll you can choose (1+3=4 and 4+5=9) OR (1+4=5 and 3+5=8) OR (1+5=6 and 3+4=7).
But which to choose? the 4 column is short while the 7 column is long, BUT probability-wise, a 7 will be rolled more often. There is no right answer, only personal preference (I always go for the allure of the shortest paths).
I really like the educational value of the math provided in playing this game. Playing this game reinforces quick addition of the two dice. I am a firm believer that dice games imprint group recognition in our brains. My theory: you throw a group of 5 M&M's on the table and the adult that played more dice games as a child will more quickly recognize the number as 5. Of course this only works for numbers less than 7, but that's something. I'm going to research that some day - I'll let you know how it goes.
If you are willing (and have the patience) to use this as an light addition training/practice tool for kids, I would highly recommend it.
If you are looking for a quick game that has minor set-up and is fun, I would highly recommend it.
OZG Grown-ups' Score: 10 points - just writing this review makes me want to play it right now!
OZG Kids' Score: 8 points