Monday, December 7, 2009

Say Cheese!

Publisher: Gamewright
Game Design: Brian S. Spence, Garrett J. Donner & Michael S. Steer
Illustrations: Jim Palliot

Players: 2-4

Age recommendation: 6+

Say Cheese! Rules:

I am a big fan of the 12-minute games from Gamewright. There are many times when the kids are in the mood for a game when we just don’t have a lot of time.

Say Cheese! is a fast paced card and dice game that tests your matching skills under pressure.

The cards are pictures of characters in a photo booth. There is always one girl and one boy on the card. Two are placed face up in the middle of the table.

Each player gets a pair of dice; one with only girl characters, one with only boy characters.


The mad-dash begins to roll your dice and hope that your dice roll matches one of the 2 cards.

When someone makes a match: “CHEESE!”

I appreciate the rule that usually becomes a house rule anyhow: If there is a tie (or you can’t agree who was first), then no one collects the photo. It goes back to the bottom of the deck. The fact that the rules say it gives it more power with my kids.

I don’t want to sound like a bad person, but this game is not the game to play if your kids have a tendency to cheat during games. My parents still tell the story of when my step-mom left mid-game to answer the phone, only to return and find the Candy Land deck completely rearranged in my brother’s favor. The simultaneous play means that you are to busy and too focused on your dice to notice if your little ones are actually rolling their dice.

My 4 year old son actually did very well with this game. There is no reading needed to play this game. The pictures and color coding are all he needed. He didn’t win, but he made many more matches than I anticipated, and never became frustrated at the pace.

I would recommend this game for any family of game players to add to their library.

My daughter’s score: thumb up

My son’s score: thumb up

My score: 8 points

One Zillion Games was provided with a review copy of Say Cheese! from Gamewright. The fact that a sample copy was provided, in no way influences our opinions of the game.

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